A watch might be one of the most common types of objects, but it remains also one of the earliest pieces of human craftmanship to show an extreme level of complexity, all contained in a small amount of space. Since the late 1700s, artisan watchmakers in Switzerland and elsewhere have shown their pride and skills creating watches called “Grande Complications”, containing thousands of individual parts and performing incredible functions:
The most complicated watch ever made, known in watch enthusiasts’ circles as “The Ultimate Watch,” is Patek Philippe’s “Calibre 89. The incredibly precise operation of 1728 parts in this really ultimate masterpiece of watchmaking allows to perform no less than 33 (thirty-three!) complicated functions, among them a correction for the 400-year-rule, an Easter date indication, a star chart, a tourbillon, a perpetual calendar, a sidereal time indication, and, and, and … This watch was sold in 1989 for the nice round sum of about four million Swiss francs.”
(Ozdoba, 2005)
(Source: CNN.com, 2005)
More information about the “Calibre 89″ can be found here and in the Patek Philippe Museum website.
However, the same watchmakers that made these fine pieces were also aware of the basic information that their creations were to provide: time. As such, their watches remained extremely easy to use, and they set up the basic standard for analog watches, in such timeless designs that the latest Swatch models show the same basic layout and functionality.
The underlying concept is the very same used in today’s object-oriented abstraction and encapsulation. Even Apple uses the idea of the watch to show this characteristic:
All programming languages provide devices that help express abstractions. In essence, these devices are ways of grouping implementation details, hiding them, and giving them, at least to some extent, a common interface—much as a mechanical object separates its interface from its implementation, as illustrated in Figure 2-1.
(Source: Apple Developer Connection, 2006)
In this article I will provide my view about how different OOP concepts apply to a real-life object such as a watch, in all its forms. Continue reading



